The Locations of Mata Nui and Metru Nui
Mata Nui is a beautiful place. A paradise they say. It consists of six main areas caller Wahi. The six Wahi are Ta-Wahi, Ko-Wahi, Ga-Wahi, Po-Wahi, Le-Wahi, and Onu-Wahi. In each Wahi there is a village. The villages are called Koro. The Koro are called Ta-Koro, Ko-Koro, Ga-Koro, Po-Koro, Le-Koro, and Onu-Koro.
The Kini-Nui is a massive temple on the island of Mata Nui. The Toa came here after they gathered all of the Great Masks of Power, and it is here they received the golden Kanohi they still wear today. The Kini-Nui opened before them and they descended deep below the surface of the island to confront the Manas and Makuta.
The island of Mata Nui is divided into six regions, each representing an elemental force - stone, fire, earth, water, ice, and air. Here, the Toa will be tested to prove they are truly masters of the elements... and the warriors destined to defeat Makuta. Each region is home to a Matoran village.
Turaga Onewa's village of Po-Koro is located in the desert of the far north. Strange cliff formations dominate the land. The village consists of organic-looking shelters built from rock and sand. They blend in with the desert and work as a perfect protection against dangers and sandstorms.
Onu-Koro is home to Turaga Whenua. This village consists of huge caves are dug deep underground, safely hidden from the surface. Like its Toa, Onua, the people of Onu-Koru have night vision, but are sensitive to daylight. Some say that Onu-Koro is as dark as the Makuta would wish it, and care should be taken when entering this labyrinth of tunnels and caves.
Turaga Nuju's village is called Ko-Koro. It's tucked away under a huge, solid ice block dividing two glaciers, safe from dangerous avalanches and icy storms. In the snow-covered mountains surrounding the village, deadly glacier crevasse can swallow the unwary. It's a cold, dangerous region. Kopaka makes his home in the area surrounding the village.
Turaga Matau's village, Le-Koro, lies hidden in Lewa's jungle region on the west of Mata Nui. The village is disguised to look like hanging jungle weeds to protect it from the evil beasts of Makuta.The tall trees of Le-Koro are jumping with life. Birds, insects and Matoran buzz about the treetops, chattering and shrieking. But Le-Koro's villagers live in fear of the dark swamp that lies beneath their treetops.
Turaga Vakama lives in Ta-Koro. Located in the shadow of the Mangai volcano, the village looks like a collection of miniature volcanoes. It even has a small lava stream for heating.In the area around the village, burning lava streams flow like rivers down the mountain. Sometimes the main volcano bursts open and rains pure fire.
Turaga Nokama lives in the floating village of Ga-Koro. It's built out of strong, elastic seaweed, drifting in the water below the impressive white cliffs. Located in Gali's bay in the northeast region of the island, Ga-Koro is surrounded by swirling whirlpools and strong currents, which pull the unwary to the bottom of the ocean. The village floats above an underwater world of which little is known.
Metru Nui (a.k.a. the City of
Legends) is located
entirely underground, in a huge cavern directly beneath Mata Nui. Yes, Metru Nui
gets sunlight. Metru Nui does have day and night, yes, it gets sunlight through
the crater of the Mangai volcano (remember that this is the past, so
there was no lava in it yet), and another opening that remains unknown to us.
The “sky” above has stars in it. How there are stars in a rock wall, I have no
clue, and Greg’s not telling. The sea surrounding Metru Nui is called the Silver
Sea, named that because it is made from liquid protodermis, and it is really
big. You also wouldn’t want to swim in it, because there are...things in the
sea. Nasty things.
There is little open land. The largest amount of
open land is in Po-Metru, called the Fields of Construction. There are six
districts of Metru Nui. Information below:
I don't know what this is, and Greg won't tell me—he says it's tied into the
Assembler's Village: This is where small items,
like furniture, are assembled.
Fields of Construction: A huge series of open
spaces where objects too big for the Assembler's Village are put together. The
Sculpture Fields are a part of the Fields of Construction.
Sculpture Fields: They are section of the Fields
of Construction. This is where Po-Matoran carve sculptures and statues too big
to fit in the warehouses.
The large circle in Po-Metru is a terminal for
The Great Archive: The Archives are based in
Onu-Metru, but it extends several stories underground and all across Metru Nui.
The Archives are where the Vahki (see below) take the captured Rahi and Rahkshi.
In the Archives, they are placed in suspended animation for display. Some
creatures don't want to go into tubes, though, and are too strong to be put into
stasis, so, they are placed in locked rooms in the sublevels. Also, every
physical object in the history of Metru Nui is there for display.
Maintenance tunnels: The lower maintenance
tunnels underneath are the Archives are off-limits—there are very nasty things
roaming free under there. Like Krahka, and all the Rahkshi that were never
Lightstone mines: Like the old Onu-Koro,
Onu-Metru is the lightstone mining province. These mines extend very far below
ground; a group of miners once broke through into a Bohrok nest in a mine.
The huge blob taking up most of Onu-Metru is the
aboveground section of the Archives.
The Fountains of Wisdom: Intricate, beautiful
Temple of the Great
Spirit: The Great Temple is built to honor Mata Nui. It is heavily patrolled by
Bordakh. The Suva is located there; this is where Vakama and Co. brought the Toa
Stones and transformed into the Toa Metru.
Classrooms: Ga-Metru is famous as the home to the
most skilled teachers in all of Metru Nui. Other metru have adopted the teaching
methods of the Ga-Matoran in order to improve performance among workers. In
Ga-Metru, students learn about protodermis purification, the ancient history of
the city, and much more. A typical classroom includes a model of a protodermis
separation tank, used in the purification process. After studying the system
using this model, students get the chance to do more hands-on work in the
Labs: Every Ga-Metru school features a
sophisticated laboratory for student experiments and study of the properties of
protodermis. Raw protodermis is piped into the labs from the sea. Most
experiments focus on better ways to purify the mysterious substance, and scale
models of the best inventions are kept on hand for inspiration. A special
section of the lab is kept sealed off for use in particularly dangerous
experiments involving heated protodermis.
The large circle on the Ga-Metru map is the
largest university in Ga-Metru.
Protodermis reclamation furnace: Not even
Ta-Metru crafters are perfect. Sometimes the items they create have flaws, big
ones or small ones. Even the tiniest crack can render a Mask of Power useless.
When that happens, the flawed creations are run through protodermis reclamation
furnaces like this one, to be melted down for future recasting. Vakama has never
liked this system, believing it makes it too easy for Matoran to erase their
mistakes rather than learning from them.
Protodermis reclamation yard: Flawed Kanohi and
other items are sent to this desolate spot to be sorted and fed into the
reclamation furnaces. It is an area no Ta-Matoran likes to visit, being
essentially a monument to failure. Here piles of cracked, chipped, or broken
piles of Kanohi stare blankly at visitors; mangled disk launchers wait to be
melted down; and dozens of useless Matoran tools gather dust. This is one of a
growing number of areas that receives no protection at all from the Vahki. The
common logic is, “Who would want to rob a junkyard?” This makes it a dangerous
place to visit, because both Morbuzakh vines and wild Rahi can rampage through
with no one to oppose them.
The foundries: The foundries are the second step
in the production process. After protodermis is cleansed of impurities in
Ga-Metru, it is heated as it travels through a series of locks to the foundries.
Here, the molten protodermis is poured into molds, then cast and recast and
recast again until perfect. The skill of the worker is all-important: poorly
made items will break under stress or fail to function at all.
Fire pits: The fire pits are among the most
dangerous place on Metru Nui. It’s also the source of all fire in Ta-Metru, and
for these two reasons, it is surrounded by a high fence, and heavily patrolled
by Nuurakh. This is the place that the Ta-Metru Great Disk is hidden.
The Great Furnace: The Great Furnace is the
biggest structure in Ta-Metru, seen easily on the map at the center of Ta-Metru.
It’s so unbearably hot there, the Ta-Matoran have to rotate shifts every few
minutes when they worked there. This is where the river of molten protodermis is
redistributed and sent to the various factories and forges. This is also where
the king root of the Morbuzakh hides.
The moto-hubs: This is the place where all the
transportation of the city is controlled. Protodermis chutes are controlled and
maintained from various moto-hubs. Various vehicles are parked for recharging
and repair here when they are not in use.
Test Track: This is where new prototype vehicles
are tested and put through their paces.
The large circle in Le-Metru is the main
The main locations of Ko-Metru are the Knowledge Towers, a.k.a. the Towers of Thought. They are where the Ko-Matoran study the future and read the prophecies in the stars.
circle on the Ko-Metru map is the Knowledge Towers Complex.