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The Locations of Mata Nui and Metru Nui


Mata Nui

Mata Nui is a beautiful place. A paradise they say. It consists of six main areas caller Wahi. The six Wahi are Ta-Wahi, Ko-Wahi, Ga-Wahi, Po-Wahi, Le-Wahi, and Onu-Wahi. In each Wahi there is a village. The villages are called Koro. The Koro are called Ta-Koro, Ko-Koro, Ga-Koro, Po-Koro, Le-Koro, and Onu-Koro.


The Kini-Nui is a massive temple on the island of Mata Nui. The Toa came here after they gathered all of the Great Masks of Power, and it is here they received the golden Kanohi they still wear today. The Kini-Nui opened before them and they descended deep below the surface of the island to confront the Manas and Makuta.




The island of Mata Nui is divided into six regions, each representing an elemental force - stone, fire, earth, water, ice, and air. Here, the Toa will be tested to prove they are truly masters of the elements... and the warriors destined to defeat Makuta. Each region is home to a Matoran village.



Turaga Onewa's village of Po-Koro is located in the desert of the far north. Strange cliff formations dominate the land. The village consists of organic-looking shelters built from rock and sand. They blend in with the desert and work as a perfect protection against dangers and sandstorms.



Onu-Koro is home to Turaga Whenua. This village consists of huge caves are dug deep underground, safely hidden from the surface. Like its Toa, Onua, the people of Onu-Koru have night vision, but are sensitive to daylight. Some say that Onu-Koro is as dark as the Makuta would wish it, and care should be taken when entering this labyrinth of tunnels and caves.



Turaga Nuju's village is called Ko-Koro. It's tucked away under a huge, solid ice block dividing two glaciers, safe from dangerous avalanches and icy storms. In the snow-covered mountains surrounding the village, deadly glacier crevasse can swallow the unwary. It's a cold, dangerous region. Kopaka makes his home in the area surrounding the village.



Turaga Matau's village, Le-Koro, lies hidden in Lewa's jungle region on the west of Mata Nui. The village is disguised to look like hanging jungle weeds to protect it from the evil beasts of Makuta.The tall trees of Le-Koro are jumping with life. Birds, insects and Matoran buzz about the treetops, chattering and shrieking. But Le-Koro's villagers live in fear of the dark swamp that lies beneath their treetops.



Turaga Vakama lives in Ta-Koro. Located in the shadow of the Mangai volcano, the village looks like a collection of miniature volcanoes. It even has a small lava stream for heating.In the area around the village, burning lava streams flow like rivers down the mountain. Sometimes the main volcano bursts open and rains pure fire.


Turaga Nokama lives in the floating village of Ga-Koro. It's built out of strong, elastic seaweed, drifting in the water below the impressive white cliffs. Located in Gali's bay in the northeast region of the island, Ga-Koro is surrounded by swirling whirlpools and strong currents, which pull the unwary to the bottom of the ocean. The village floats above an underwater world of which little is known.



Metru Nui



Metru Nui (a.k.a. the City of Legends) is located entirely underground, in a huge cavern directly beneath Mata Nui. Yes, Metru Nui gets sunlight. Metru Nui does have day and night, yes, it gets sunlight through the crater of the Mangai volcano (remember that this is the past, so there was no lava in it yet), and another opening that remains unknown to us. The “sky” above has stars in it. How there are stars in a rock wall, I have no clue, and Greg’s not telling. The sea surrounding Metru Nui is called the Silver Sea, named that because it is made from liquid protodermis, and it is really big. You also wouldn’t want to swim in it, because there are...things in the sea. Nasty things.
Next, geography. Metru Nui is basically a giant city. The exact measurements of Metru Nui is 47.6 kios long and 24 kios long—which might equal to about 4 miles long and 2 miles wide. Tiny, compared to Mata Nui's 25 by 15 miles. (NOTE: New info from Greg has thrown the measurement system into complete chaos, so there is dispute over the feet-to-bio, kio, mio conversion)


The Metru


There is little open land. The largest amount of open land is in Po-Metru, called the Fields of Construction. There are six districts of Metru Nui. Information below:

Po-Metru: This is where most statue sculpture and carving takes place. All sorts of items are sent to Po-Metru after being manufactured in Ta-Metru, for assembly and decoration.
The main locations of Po-Metru are:

The Canyon of Unending Whispers: I don't know what this is, and Greg won't tell me—he says it's tied into the movie.

Assembler's Village: This is where small items, like furniture, are assembled.

Fields of Construction: A huge series of open spaces where objects too big for the Assembler's Village are put together. The Sculpture Fields are a part of the Fields of Construction.

Sculpture Fields: They are section of the Fields of Construction. This is where Po-Matoran carve sculptures and statues too big to fit in the warehouses.

The large circle in Po-Metru is a terminal for airships.

Onu-Metru: This metru is dedicated entirely to the past; there is very little that pertains to the future. So, inevitably, Onu-Matoran don't get along well with the Ko-Matoran.
The main locations of Onu-Metru are:

The Great Archive: The Archives are based in Onu-Metru, but it extends several stories underground and all across Metru Nui. The Archives are where the Vahki (see below) take the captured Rahi and Rahkshi. In the Archives, they are placed in suspended animation for display. Some creatures don't want to go into tubes, though, and are too strong to be put into stasis, so, they are placed in locked rooms in the sublevels. Also, every physical object in the history of Metru Nui is there for display.

Maintenance tunnels: The lower maintenance tunnels underneath are the Archives are off-limits—there are very nasty things roaming free under there. Like Krahka, and all the Rahkshi that were never caught.

Lightstone mines: Like the old Onu-Koro, Onu-Metru is the lightstone mining province. These mines extend very far below ground; a group of miners once broke through into a Bohrok nest in a mine.

The huge blob taking up most of Onu-Metru is the aboveground section of the Archives.

Ga-Metru: The educational and spiritual center of Metru Nui. As in Ga-Koro, all inhabitants of Ga-Metru are female. All the teachers of Metru Nui are from Ga-Metru.
The main locations of Ga-Metru are:

The Fountains of Wisdom: Intricate, beautiful protowater fountains.

The Temple of the Great Spirit: The Great Temple is built to honor Mata Nui. It is heavily patrolled by Bordakh. The Suva is located there; this is where Vakama and Co. brought the Toa Stones and transformed into the Toa Metru.

Classrooms: Ga-Metru is famous as the home to the most skilled teachers in all of Metru Nui. Other metru have adopted the teaching methods of the Ga-Matoran in order to improve performance among workers. In Ga-Metru, students learn about protodermis purification, the ancient history of the city, and much more. A typical classroom includes a model of a protodermis separation tank, used in the purification process. After studying the system using this model, students get the chance to do more hands-on work in the laboratory.

Labs: Every Ga-Metru school features a sophisticated laboratory for student experiments and study of the properties of protodermis. Raw protodermis is piped into the labs from the sea. Most experiments focus on better ways to purify the mysterious substance, and scale models of the best inventions are kept on hand for inspiration. A special section of the lab is kept sealed off for use in particularly dangerous experiments involving heated protodermis.

The large circle on the Ga-Metru map is the largest university in Ga-Metru.

Ta-Metru: This is where all the mask makers live and proto-smiths live. Ta-Metru is seen by Matoran from other metru as too loud, grimy, and hot a place to visit.
The main locations of Ta-Metru are:

Protodermis reclamation furnace: Not even Ta-Metru crafters are perfect. Sometimes the items they create have flaws, big ones or small ones. Even the tiniest crack can render a Mask of Power useless. When that happens, the flawed creations are run through protodermis reclamation furnaces like this one, to be melted down for future recasting. Vakama has never liked this system, believing it makes it too easy for Matoran to erase their mistakes rather than learning from them.

Protodermis reclamation yard: Flawed Kanohi and other items are sent to this desolate spot to be sorted and fed into the reclamation furnaces. It is an area no Ta-Matoran likes to visit, being essentially a monument to failure. Here piles of cracked, chipped, or broken piles of Kanohi stare blankly at visitors; mangled disk launchers wait to be melted down; and dozens of useless Matoran tools gather dust. This is one of a growing number of areas that receives no protection at all from the Vahki. The common logic is, “Who would want to rob a junkyard?” This makes it a dangerous place to visit, because both Morbuzakh vines and wild Rahi can rampage through with no one to oppose them.

The foundries: The foundries are the second step in the production process. After protodermis is cleansed of impurities in Ga-Metru, it is heated as it travels through a series of locks to the foundries. Here, the molten protodermis is poured into molds, then cast and recast and recast again until perfect. The skill of the worker is all-important: poorly made items will break under stress or fail to function at all.

Fire pits: The fire pits are among the most dangerous place on Metru Nui. It’s also the source of all fire in Ta-Metru, and for these two reasons, it is surrounded by a high fence, and heavily patrolled by Nuurakh. This is the place that the Ta-Metru Great Disk is hidden.

The Great Furnace: The Great Furnace is the biggest structure in Ta-Metru, seen easily on the map at the center of Ta-Metru. It’s so unbearably hot there, the Ta-Matoran have to rotate shifts every few minutes when they worked there. This is where the river of molten protodermis is redistributed and sent to the various factories and forges. This is also where the king root of the Morbuzakh hides.

Le-Metru: The transport hub of Metru Nui. Every transport is based in this particular Metru. Ussal crabs are not from Onu-Metru, but from Le-Metru. Le-Matoran still retain "treespeak" in Metru Nui.
The main locations of Le-Metru are:

The moto-hubs: This is the place where all the transportation of the city is controlled. Protodermis chutes are controlled and maintained from various moto-hubs. Various vehicles are parked for recharging and repair here when they are not in use.

Test Track: This is where new prototype vehicles are tested and put through their paces.

The large circle in Le-Metru is the main moto-hub.

Ko-Metru: The knowledge center of Metru Nui. The Ko-Matoran are fixed on the future, so they don't get along with the Onu-Matoran well. Scholars are so determined to get positions in the
Knowledge Towers, that they ignore almost everything except their studies; they are very cold, bordering on rude, to Matoran from other metru.

The main locations of Ko-Metru are the Knowledge Towers, a.k.a. the Towers of Thought. They are where the Ko-Matoran study the future and read the prophecies in the stars.

The large circle on the Ko-Metru map is the Knowledge Towers Complex.

The Coliseum is the huge construction at the center of the city, the largest building on Metru Nui, easily seen from anywhere in Metru Nui. It is where the Matoran hold Akilini tournaments. It is also the home of Turaga Dume, who lives in the section simply designated "Coliseum Chamber 1". The generator that provides power to the entire city is underneath the Coliseum. What kind of power, is currently unknown. A mysterious section of Coliseum is called the "Coliseum Storage Room" on the map. What it stores and if it will be of any importance remains to be seen.

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