Makuta and his sons the Rahkshi
Makuta has one goal to control the Matoran. He set the Rahi
against the Toa, their heroes. He unleashed the Bohrak swarms. And he sent his
Rahkshi to find the Mask Of Light and the Herald of the Seventh Toa, Jaller.
However, the found the Takanuva and he beat the Makuta in a game of Kohlii. Odds
are because Makuta is a great spirit, he is still alive. But that is unknown....
for now.
Makuta
No
creatures, save the Toa, have ever seen the Makuta and returned. His lair was
deep in the earth, guarded by the fearsome Manas. The Turaga's legend said that
the Makuta was a whirling, kicking, screaming, clawing beast. That he--or
IT--could be many things at once - cobra, tiger, hawk. But when he faced the
Toa, he chose a very different form....
The Toa won a great victory in their confrontation with Makuta. At last, they
believed Mata Nui and its people to be safe - but they were wrong. They
discovered that they now must face a dangerous new foe: the Bohrok Swarm
Rahkshi
Makuta has unleashed these
powerful creatures on Mata Nui, with a single mission: find the Mask of Light
and prevent the coming of the Seventh Toa!
Panrahk
The Panrahk is strong, exceptionally fast, and possessed of incredible
endurance. But his true power lies in his staff, which can cause objects to fly
apart with a mere touch. It can also be used to cause explosions at a distance.
Even the strongest koro walls cannot long stand against Panrahk’s raw power! As
he walks, the soil beneath his feet blows apart in a series of small explosions
– these sounds serve as warning to the Matoran of this Rahkshi’s approach.
Guurahk
When Guurahk uses his tool, a web of cracks appears in his target, and
eventually it collapses to the ground. But the staff would mean nothing without
Guurahk’s skill at divining an opponent’s weak spot -- he is able to spot the
stress point in any structure or the weakness in any foe and target it
immediately. Guurahk’s staff emits a powerful cone of energy which can
disintegrate whatever it strikes. When Guurahk uses his tool, a web of cracks
appears in his target, and eventually it collapses to the ground. But the staff
would mean nothing without Guurahk’s skill at divining an opponent’s weak spot
-- he is able to spot the stress point in any structure or the weakness in any
foe and target it immediately.
Lerahk
Although not a cunning planner, Lerahk more than makes up for what he lacks in
intelligence with sheer power. The touch of his staff can poison anything –
plants, animals, soil, or any foe he might choose. Unlike Guurahk and Panrahk,
his power does not work over distance – he must physically touch his target.
Kurahk
Though he is fast
and strong enough to down any foe, Kurahk prefers to make his opponents turn
against each other. His Staff of Power fire rings of anger, which can cause his
target to become consumed by rage. Even the Toa Nuva are not immune to his
power, which magnifies any difference of opinion into an all-out physical
conflict.
Turahk
Turahk is the master of fear. Using his staff, he can induce anything from
slight unease to complete terror in his foes. A being struck by Turahk’s
energies will either run in panic or remain rooted to the spot in sheer terror.
Turahk’s power is particularly disturbing to the Toa Nuva, heroes who have
rarely known fear.
Vohrahk
The Rahkshi called Vorahk has an insatiable hunger for power. Using his staff,
he can drain the energy from an opponent and add it to his own. As his foes grow
weaker, he grows stronger, until nothing can stand against him.
Also, some clarification on Makuta and the presence of Rahkshi in Metru Nui:
Makuta is around in this storyline, but there is no
evidence that suggests he will play a major role. The inhabitants of Metru Nui
do know he exists, but he isn't anywhere near them, so they don't really care.
The Rahkshi on Metru Nui got there by accident, not on purpose, and are
relatively minor characters, involved in only a few incidents.