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Makuta and his sons the Rahkshi

Makuta has one goal to control the Matoran. He set the Rahi against the Toa, their heroes. He unleashed the Bohrak swarms. And he sent his Rahkshi to find the Mask Of Light and the Herald of the Seventh Toa, Jaller. However, the found the Takanuva and he beat the Makuta in a game of Kohlii. Odds are because Makuta is a great spirit, he is still alive. But that is unknown.... for now.

Makuta
No creatures, save the Toa, have ever seen the Makuta and returned. His lair was deep in the earth, guarded by the fearsome Manas. The Turaga's legend said that the Makuta was a whirling, kicking, screaming, clawing beast. That he--or IT--could be many things at once - cobra, tiger, hawk. But when he faced the Toa, he chose a very different form....

The Toa won a great victory in their confrontation with Makuta. At last, they believed Mata Nui and its people to be safe - but they were wrong. They discovered that they now must face a dangerous new foe: the Bohrok Swarm

Rahkshi

Makuta has unleashed these powerful creatures on Mata Nui, with a single mission: find the Mask of Light and prevent the coming of the Seventh Toa!

Panrahk
The Panrahk is strong, exceptionally fast, and possessed of incredible endurance. But his true power lies in his staff, which can cause objects to fly apart with a mere touch. It can also be used to cause explosions at a distance. Even the strongest koro walls cannot long stand against Panrahk’s raw power! As he walks, the soil beneath his feet blows apart in a series of small explosions – these sounds serve as warning to the Matoran of this Rahkshi’s approach.
 

Guurahk
When Guurahk uses his tool, a web of cracks appears in his target, and eventually it collapses to the ground. But the staff would mean nothing without Guurahk’s skill at divining an opponent’s weak spot -- he is able to spot the stress point in any structure or the weakness in any foe and target it immediately. Guurahk’s staff emits a powerful cone of energy which can disintegrate whatever it strikes. When Guurahk uses his tool, a web of cracks appears in his target, and eventually it collapses to the ground. But the staff would mean nothing without Guurahk’s skill at divining an opponent’s weak spot -- he is able to spot the stress point in any structure or the weakness in any foe and target it immediately.

Lerahk
Although not a cunning planner, Lerahk more than makes up for what he lacks in intelligence with sheer power. The touch of his staff can poison anything – plants, animals, soil, or any foe he might choose. Unlike Guurahk and Panrahk, his power does not work over distance – he must physically touch his target.

Kurahk
Though he is fast and strong enough to down any foe, Kurahk prefers to make his opponents turn against each other. His Staff of Power fire rings of anger, which can cause his target to become consumed by rage. Even the Toa Nuva are not immune to his power, which magnifies any difference of opinion into an all-out physical conflict.

Turahk
Turahk is the master of fear. Using his staff, he can induce anything from slight unease to complete terror in his foes. A being struck by Turahk’s energies will either run in panic or remain rooted to the spot in sheer terror. Turahk’s power is particularly disturbing to the Toa Nuva, heroes who have rarely known fear.

Vohrahk
The Rahkshi called Vorahk has an insatiable hunger for power. Using his staff, he can drain the energy from an opponent and add it to his own. As his foes grow weaker, he grows stronger, until nothing can stand against him.

Also, some clarification on Makuta and the presence of Rahkshi in Metru Nui:
Makuta is around in this storyline, but there is no evidence that suggests he will play a major role. The inhabitants of Metru Nui do know he exists, but he isn't anywhere near them, so they don't really care. The Rahkshi on Metru Nui got there by accident, not on purpose, and are relatively minor characters, involved in only a few incidents.


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